AI Insights · Timothy · July 2022
Top Interactive Story Games on Android in Brazil: Q2 2022
In Q2 2022, interactive story games in Brazil saw varied performances in terms of downloads, revenue, and active users. Insights from Sensor Tower reveal notable trends for the top 5 apps.
In Q2 2022, interactive story games on the Android platform in Brazil exhibited diverse trends in downloads, revenue, and active users. Here’s an overview of the performance of the top 5 apps in this category.
Chapters: Interactive Stories saw a decline in both weekly downloads and active users. Downloads dropped significantly from 22.6K at the end of March to 4.2K by the end of June. Similarly, active users decreased from 150.9K to 78K over the quarter. Revenue also declined, peaking at $12.9K in early April and dropping to $7.5K by the end of June.
Episode - Choose Your Story demonstrated a more positive trend. Weekly downloads increased from 28.5K in late March to 53.4K in early May, before stabilizing around 33.7K by the end of June. Active users also showed growth, starting at 215.5K and peaking at 266K in early May. Revenue saw a steady rise, reaching $4.8K in early June, although it dropped slightly to $2.4K by the end of the quarter.
Journeys: Romance Stories experienced significant fluctuations. Downloads surged from 20.7K in late March to 51.6K at the end of May, then settled around 36.7K in late June. Active users grew from 103K to a peak of 167.2K in early June, before settling at 144.4K by the end of the quarter. Revenue increased substantially from $1K at the end of March to $3.8K in early June, with a slight dip to $3.6K by the end of June.
Time Princess: Pearl Girl showed a more stable trend, albeit with lower numbers. Downloads remained below 1K throughout the quarter, while active users hovered around 90.5K at the start and decreased slightly to 80.1K by the end of June. Revenue peaked at $3.1K in early May but fluctuated around $1K to $2.3K towards the end of the quarter.
Romance Fate: Story & Chapters had the least activity in terms of downloads, with no significant numbers reported. Active users declined from 9.6K at the end of March to 5.9K by the end of June. Revenue also showed a downward trend, starting at $2.8K and ending at approximately $1.3K by the close of the quarter.
These insights, provided by Sensor Tower, highlight the dynamic landscape of interactive story games in Brazil. For more detailed analytics and trends, visit Sensor Tower’s platform.